useUpObject
Determines how the up vector is calculated.
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Definition
- Type: Property
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public bool useUpObject { get; set; }
Remarks
When set to true, the constraint uses LookAtConstraint.worldUpObject to calculate the up vector. When set to false, the constraint uses the world's Y axis rotated by LookAtConstraint.roll as the up vector.