ReadFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>)
Reads float properties from the PropertyStreamHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.
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Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static void ReadFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer)
Parameters
The animation stream.
The PropertyStreamHandle array to read from.
The buffer that stores float values.