기술 자료

Unity Engine

Unity Engine

root

Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public Transform root { get; set; }

Remarks

This markup will be shared with the children of the
root
GameObject only if NavMeshBuildMarkup.applyToChildren is set to
true
.