root
Use this to specify which GameObject (including the GameObject’s children) the markup should be applied to.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public Transform root { get; set; }
Remarks
This markup will be shared with the children of the GameObject only if NavMeshBuildMarkup.applyToChildren is set to .
roottrue