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Unity Engine

Unity Engine

walkableMask

Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see NavMeshAgent.isPathStale ).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
경고
Deprecated. Use areaMask instead.
public int walkableMask { get; set; }