m_SubsystemInstanceMap
Map of loaded susbsystems. Used so Unity doesn't always have to call AdaptivePerformanceManger and do a manual search to find the instance it loaded.
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Definition
- Type: Field
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected Dictionary<Type, ISubsystem> m_SubsystemInstanceMap