기술 자료

Unity Engine

Unity Engine

TexCoord1

Texture coordinate 1 compression enabled.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
TexCoord1 = 32

Remarks

Normally used for baked lightmaps. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.