enableAlphaDilation
Sets the boundary padding pixels alpha to 0 when packed into a Sprite Atlas.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public bool enableAlphaDilation { get; set; }
public bool enableAlphaDilation { get; set; }