variantScale
Value used to downscale the master's texture.
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Definition
- Type: Property
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public float variantScale { get; set; }
Remarks
While packing a variant SpriteAtlas, the master Atlas' packed Texture will be duplicated and scaled according to this value. The resulting new Texture will be the packed Texture of this Atlas.