기술 자료

Unity Engine

Unity Engine

cubemapConvolutionSteps

Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
경고
Deprecated. Not used anymore. The right values are automatically picked by the importer.
public int cubemapConvolutionSteps { get; set; }

Remarks