Encoded
Source texture is already RGBM encoded in TextureImporter.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
Encoded = 3
Remarks
Use this setting on textures where the texture file already contains RGBM-encoded data. This is useful to make editor display proper texture previews.
Additional Resources: TextureImporterSettings.rgbm.