기술 자료

Unity Engine

Unity Engine

Diffuse

Diffuse convolution (aka irradiance Cubemap ).
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Diffuse = 2

Remarks

Each pixel of this Cubemap texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.
Can be used to light diffuse object by sampling with its surface normal.