기술 자료

Unity Engine

Unity Engine

GenerateInBackground()

Used to compute static occlusion culling data asynchronously.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool GenerateInBackground()

Returns

Type

Description

bool

Remarks

The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.