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Unity Engine

Unity Engine

SetPerTriangleUV2(Mesh, Vector2[])

Will insert per-triangle uv2 in mesh and handle vertex splitting etc.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool SetPerTriangleUV2(Mesh src, Vector2[] triUV)

Parameters

Returns

Type

Description

bool