기술 자료

Unity Engine

Unity Engine

GPU

Enables Unity using compute shaders to process mesh deformations on the GPU.
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
GPU = 1

Remarks

Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.
MeshDeformation.GPU
works on all graphics APIs that support compute shaders, except OpenGL.