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Unity Engine


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Unity Engine


unityPostprocessTargetPhonyBuildPhaseName

The name of the placeholder build phase, which Unity adds to indicate a place to add post-processing actions.
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Definition

public string unityPostprocessTargetPhonyBuildPhaseName { get; }

Remarks

Any build phases added after the placeholder build phase can safely assume that the target is built. For example, Unity adds symbols processing afterwards, which requires Application/Framework to be fully built.