기술 자료

Unity Engine

Unity Engine

GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)

Returns a list of objects directly contained inside of a loose serialized file.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)

Parameters

filePath


Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.