StopAssetEditing()
Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.
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Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void StopAssetEditing()
Remarks
This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.
See AssetDatabase.StartAssetEditing for more information.