기술 자료

Unity Engine

Unity Engine

StopAssetEditing()

Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void StopAssetEditing()

Remarks

This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.
See AssetDatabase.StartAssetEditing for more information.