iKPass
When active, the layer will have an IK pass when evaluated. It will trigger an OnAnimatorIK callback.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public bool iKPass { get; set; }
public bool iKPass { get; set; }