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Unity Engine

Unity Engine

AddDirectoryAsGuidToCopy(string, string, string, string)

Declare a directory to copy into the Gradle project.
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Definition

public void AddDirectoryAsGuidToCopy(string guid, string destination, string includePattern = null, string excludePattern = "\\.meta$")

Parameters

guid

The GUID of a directory in your Unity project.

destination

The path to place the directory copy. This is relative to the Gradle project root.

includePattern

A Regex filter to include files. Default value is 'null'

excludePattern

A Regex filter to exclude files. Default value is '.meta$'

Remarks

If any files in the directory copy have the same destination as a file that has already been added, Unity throws an exception.