IsPathValid
Returns true if a property exists at the specified PropertyPath.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: Unity.Properties
- Assembly: UnityEngine.PropertiesModule
IsPathValid<T>(T, string)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(TContainer container, string path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, PropertyPath)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(TContainer container, in PropertyPath path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, string)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(ref TContainer container, string path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |
IsPathValid<T>(T, PropertyPath)
Returns if a property exists at the specified PropertyPath.
truepublic static bool IsPathValid<TContainer>(ref TContainer container, in PropertyPath path)
Parameters
Returns
Type | Description |
|---|---|
| bool | |