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Unity Engine

Unity Engine

Truncated

The asynchronous file request has completed but one or more of the read operations were truncated.
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Definition

Truncated = 4

Remarks

A truncated read occurs when the ReadCommand describing the read operation specifies a
Size
and
Offset
that extends past the end of the target file. After the read operation is complete, use ReadHandle.GetBytesRead to get the total number of bytes read for a request, or GetBytesReadAtIndex to get the number of bytes read for a single ReadCommand. A truncated read does not typically indicate a problem; all data in the file is read and no extra bytes are copied to your read buffer.