Rendering Layers in URP
Resources for configuring certain Lights or Decals to affect only specific GameObjects.
읽는 시간 1분최근 업데이트: 한 달 전
Resources for configuring certain Lights or Decals to affect only specific GameObjects in the Universal Render Pipeline (URP).
Page | Description |
|---|---|
| Introduction to Rendering Layers | Understand how Rendering Layers work, their limitations and their effect on performance. |
| Enable Rendering Layers for Lights | Enable and use Rendering Layers for Lights, change the name of Rendering Layers, and use Custom Shadow Layers to improve shadows. |
| Enable Rendering Layers for Decals | Enable and use Rendering Layers for Decals, and check an example. |