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Unity Engine

Unity Engine

deviceLoaded

Subscribe a delegate to this event to get notified when an XRDevice is successfully loaded.
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Definition

  • Type: Event
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.VRModule
public static event Action<string> deviceLoaded

Remarks

In order to change the currently loaded device or reload the current device, use XRSettings.LoadDeviceByName.