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Unity Engine

Unity Engine

GetPooled(Event)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
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Definition

public static MouseUpEvent GetPooled(Event systemEvent)

Parameters

systemEvent

An IMGUI mouse event.

Returns

Type

Description

MouseUpEventAn initialized event.