GetPooled(IEventHandler, Focusable, FocusChangeDirection, FocusController, bool)
Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public static T GetPooled(IEventHandler target, Focusable relatedTarget, FocusChangeDirection direction, FocusController focusController, bool bIsFocusDelegated = false)
Parameters
The event target.
The related target.
The direction of the focus change.
The object that manages the focus.
Returns
Type | Description |
|---|---|
| T | An initialized event. |