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Unity Engine

Unity Engine

IgnoreEvent(EventBase)

Instructs the FocusController to ignore the given event. This will prevent the event from changing the current focused VisualElement or triggering focus events.
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Definition

public void IgnoreEvent(EventBase evt)

Parameters

The event to be ignored.

Remarks

In general this will have no effect if the event is not a PointerDownEvent, MouseDownEvent, or NavigationMoveEvent.