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Unity Engine

Unity Engine

UnregisterCallback

Remove callback from the instance.
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Definition

UnregisterCallback<T>(EventCallback<T>, TrickleDown)

Remove callback from the instance.
public void UnregisterCallback<TEventType>(EventCallback<TEventType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown) where TEventType : EventBase<TEventType>, new()

Parameters

The callback to remove. If this callback was never registered, nothing happens.

useTrickleDown

Set this parameter to true to remove the callback from the TrickleDown phase. Set this parameter to false to remove the callback from the BubbleUp phase.

UnregisterCallback<T, U>(EventCallback<T, T>, TrickleDown)

Remove callback from the instance.
public void UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown) where TEventType : EventBase<TEventType>, new()

Parameters

The callback to remove. If this callback was never registered, nothing happens.

useTrickleDown

Set this parameter to true to remove the callback from the TrickleDown phase. Set this parameter to false to remove the callback from the BubbleUp phase.