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Unity Engine

Unity Engine

SpriteRendererDataAccessExtensions

A list of methods that allow the caller to override what the SpriteRenderer renders.
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Definition

public static class SpriteRendererDataAccessExtensions

Remarks

This feature is used mainly in the Sprite Animation feature. The SpriteSkin component gets the deformable buffer and deforms it using the skin weights and bones. After the deformation is complete, the Sprite Renderer uses it to render the Sprite instead of the Sprite's original mesh.

Static Methods

Method

Description

DeactivateDeformableBufferStop using the deformable buffer to render the Sprite and use the original mesh instead.