Dispose()
Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.