TimeUpdate
Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.
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Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct TimeUpdate
Remarks
TimeUpdate happens at the transition between two different frames.
Structs
Struct | Description |
|---|---|
| TimeUpdate.WaitForLastPresentationAndUpdateTime | Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine. |