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Unity Engine

Unity Engine

RemoveNode(AccessibilityNode, bool)

Removes the node from the hierarchy. Can also optionally remove nodes under the given node depending on the value of the removeChildren parameter.
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Definition

public void RemoveNode(AccessibilityNode node, bool removeChildren = true)

Parameters

The node to remove.

removeChildren

Default value is
true
. If removeChildren is
false
, Unity grafts the child nodes to the parent.