Apply(string, InteractionMode)
See: PrefabOverride.Apply().
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public override void Apply(string prefabAssetPath, InteractionMode mode)
Parameters
The path of the Prefab Asset that the override should be applied to.
The interaction mode for this action.
Remarks
Additional Resources: PrefabUtility.ApplyRemovedGameObject.