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Unity Engine

Unity Engine

Apply(string, InteractionMode)

See: PrefabOverride.Apply().
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public override void Apply(string prefabAssetPath, InteractionMode mode)

Parameters

prefabAssetPath

The path of the Prefab Asset that the override should be applied to.

The interaction mode for this action.

Remarks