RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings)
Force the current render pipeline to be reconstructed if the given settings is used by it.
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Definition
- Type: Method
- Namespace: UnityEditor.Rendering
- Assembly: UnityEditor
public static void RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings settings)
Parameters
A IRenderPipelineGraphicsSettings used for filtering if current pipeline is using it and should be reconstructed.