serializedFile
Bool to determine if this resource file represents serialized Unity objects (serialized file) or binary resource data.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public bool serializedFile { get; set; }
Remarks
Internal use only. See ResourceFile.