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Unity Engine

Unity Engine

AddMapping(string, long, ObjectIdentifier, bool)

Adds a mapping for a single Object to where it will be serialized out to the build.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public void AddMapping(string internalFileName, long serializationIndex, ObjectIdentifier objectID, bool overwrite = false)

Parameters

internalFileName


serializationIndex



overwrite

Remarks

Internal use only. See BuildReferenceMap.