cycleOffset
Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time.
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Definition
- Type: Property
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public float cycleOffset { get; set; }
Remarks
AnimationClip loop time needs to be checked to use cycle offset, otherwise cycle offset won't have any effect. Valid range is 0 to 1.0.