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Unity Engine

Unity Engine

TypeTraits<T>

Helper class to avoid paying the cost of runtime type lookups. This is also used to abstract underlying type info in the runtime (e.g. RuntimeTypeHandle vs StaticTypeReg)
읽는 시간 1분최근 업데이트: 24일 전

Definition

  • Type: Class
  • Namespace: Unity.Properties
  • Assembly: UnityEngine.PropertiesModule
public static class TypeTraits<T>

Static Properties

Property

Description

CanBeNullGets a value indicating whether T can be null. i.e. The type is an object or nullable.
IsAbstractGets a value indicating whether T is an abstract type.
IsAbstractOrInterfaceGets a value indicating whether T is an abstract or interface type.
IsArrayGets a value indicating whether T is an array type.
IsContainerGets a value indicating whether T is a property container type.
IsEnumGets a value indicating whether T is an enum type.
IsEnumFlagsGets a value indicating whether T is an flags enum type.
IsInterfaceGets a value indicating whether T is an interface type.
IsLazyLoadReferenceGets a value indicating whether T is a LazyLoadReference_1 type.
IsMultidimensionalArrayGets a value indicating whether T is a multidimensional array type.
IsNullableGets a value indicating whether T is a nullable type.
IsObjectGets a value indicating whether T is Object type.
IsPrimitiveGets a value indicating whether T is a primitive type.
IsPrimitiveOrStringGets a value indicating whether T is a primitive or string type.
IsStringGets a value indicating whether T is string type.
IsUnityObjectGets a value indicating whether T is a Object type.
IsValueTypeGets a value indicating whether T is a value type.