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Analytics

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Analytics
  • Overview
  • Get started
  • Pricing
  • Concepts
  • Tutorials
  • Reference
    • Standard events
    • Standard audiences
    • Reserved parameter names
    • Data Explorer V1 metrics
    • Data Explorer V2 measures and metrics
    • SDK Event class
    • SDK CustomEvent class
    • SDK behavior
    • SQL Data Explorer queryable tables
    • SQL Data Explorer cookbook
    • Data Access available views
    • Glossary
  • Privacy and consent
  • FAQ
  1. Unity Analytics

Standard audiences

Explore predefined audiences you can use to target players by engagement level, spending, and lifecycle stage.
읽는 시간 3분
최근 업데이트: 9달 전

This is the list of standard audiences that are included in every project. Standard audiences cannot be edited, but you can create custom audiences to suit your own needs. See the custom audiences tutorial.

Name

Criteria

Description

Recently Active PlayersLast game session event timestamp less than or equal to 30 days agoAnyone who played the game in the past 30 days. Represents the entire current player base and can be used for generic Game Overrides such as informing players of changes to the game.
All SpendersTotal Real Currency Spent Greater than 0Players who spent real money in game. The primary direct revenue generators of the player base which can be targeted for special offers or premium content. Useful for sweeping premium effects, such as turning off full page ads.
Non-SpendersTotal Real Currency Spent Equals 0Players who used your app, but have never spent real money. They can be encouraged to spend through targeted first time conversion offers or targeted with in-app advertisements.
Recent SpendersLast payment timestamp less than 7 days agoPlayers who made a real money purchase within the last seven days. These players may be suitable targets for repeat purchase offers or special recent spender content.
Lapsed SpendersLast payment timestamp greater than 30 days agoPlayers who spent real money previously but didn't make another purchase in more than 30 days. These players may be targeted with specific extra-value repeat conversion offers.
New PlayersFirst game session event timestamp less than or equal to 2 days agoPlayers that recently first started the game. These players might appreciate introductory messaging around content, events and time-limited IAPs, like starter packs.
Existing PlayersLast game session event timestamp less than 2 days agoPlayers that played the game for at least two calendar days. Suitable for messaging current and upcoming events and time-limited offers.
Engaged PlayersDays played in the last 7 days greater than or equal to 7Players that are highly active in your game (played every day in the past week). The core of the playerbase who are most likely to respond to calls to action messaging and offers.
Unengaged PlayersDays played in the last 7 days less than or equal to 2Players that show low activity in your game (played two or fewer days in the past week). While not completely churned, these players likely need some intervention to avoid completely leaving the game.
Dormant PlayersLast game session event timestamp between 7 and 14 days agoPlayers who have previously been active in the game, but haven't played recently. They can be encouraged to return by re-engagement calls through out-of-game messaging.
Churned PlayersLast game session event timestamp greater than or equal to 14Players who haven't played the game in more than 14 days. The players are almost certainly churned from the game but can be contacted through out-of-game messaging for re-engagement.
Veteran PlayersTotal sessions played greater than 100Players who played more than 100 sessions in their lifetime. Long-term players are the most likely to keep playing and promote the game. Effective targets for encouraging rating the game and bringing in social contacts.

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