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Vivox Core SDK

Vivox Core SDK

Queue a text-to-speech message

Queue a text-to-speech message for audio output.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Some destinations offer a built-in queuing system. When a new message is injected and there is an ongoing message playing, then the new message is put into a queue. After the ongoing message finishes playing, the next message in the queue automatically starts to play.
The following code example uses the Queued Local Playback destination, but you can inject all text-to-speech (TTS) messages into any of the TTS destinations.
vx_tts_utterance_id firstUtteranceId;vx_tts_speak(managerId, voiceId, "Example message, this is great!", tts_dest_queued_local_playback, &firstUtteranceId);// Immediately injected and returns tts_status_successvx_tts_utterance_id secondUtteranceId;vx_tts_speak(managerId, voiceId, "Really amazing.", tts_dest_queued_local_playback, &secondUtteranceId);// Put in a queue and returns tts_status_input_text_was_enqueued. After the first message finishes playback, this message will start.
A queue is shared between
tts_dest_queued_remote_transmission
and
tts_dest_queued_remote_transmission_with_local_playback
.
tts_dest_queued_local_playback
has its own queue.
A destination queue can hold up to 10 messages. If a message is added when a destination queue is full, the Vivox SDK discards the message and returns the error
tts_error_destination_queue_is_full
.