ドキュメント

Unity Engine

Download Unity

Unity Engine

EarlyUpdate.SpriteAtlasManagerUpdate

Native Player loop system that cleans up invalid sprite atlases and requests late-binding sprite atlases from scripts.
読み終わるまでの所要時間 1 分最終更新 13日前

Definition

public struct EarlyUpdate.SpriteAtlasManagerUpdate

Remarks

Late-binding requests trigger the SpriteAtlasManager.atlasRequested event.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.