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Unity Engine

ComponentData

Data payload for all component changes specified in EntityChangeSet.SetComponents
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public readonly NativeArray<byte> ComponentData

Remarks

Data changes are tightly packed. Use the PackedComponentDataChange.Size to read back.