ComponentData
Data payload for all component changes specified in EntityChangeSet.SetComponents
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public readonly NativeArray<byte> ComponentData
Remarks
Data changes are tightly packed. Use the PackedComponentDataChange.Size to read back.