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Unity Engine

TrimExcess()

Removes any excess capacity in the buffer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public void TrimExcess()

Remarks

Sets the buffer capacity to the current length. If the buffer memory size changes, the current contents of the buffer are copied to a new block of memory and the old memory is freed. If the buffer now fits in the space in the chunk reserved with InternalBufferCapacityAttribute, then the buffer contents are moved to the chunk.