ドキュメント

Unity Engine

Unity Engine

SetUv1(NativeSlice<Vector4>)

Replace the UV1 (TEXCOORD1) extras slice.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void SetUv1(NativeSlice<Vector4> uv1)

Parameters

Remarks

uv1
must have length equal to
vertices.Length
OR be empty. An empty slice detaches the channel. Non-empty slices require the channel to be enabled on the panel's ExtraVertexChannels mask.