ドキュメント

Unity Engine

Unity Engine

SubmitForRenderPassValidation()

This method submits all the scheduled commands to the rendering loop for validation. The validation checks whether render passes that were started with the ScriptableRenderContext.BeginRenderPass call can execute the scheduled commands.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool SubmitForRenderPassValidation()

Returns

Type

Description

bool