StopMultiEye(Camera)
Schedules a stop of stereo rendering on the ScriptableRenderContext.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void StopMultiEye(Camera camera)
Parameters
Camera to disable stereo rendering on.
Remarks
For more information on usage, see ScriptableRenderContext.StartMultiEye
Additional Resources: ScriptableRenderContext.StartMultiEye, ScriptableRenderContext.SetupCameraProperties, ScriptableRenderContext.StereoEndRender, GetCullingParameters.