ドキュメント

Unity Engine

Unity Engine

DontCare

When this RenderBuffer is activated, the GPU is instructed not to care about the existing contents of that RenderBuffer. On tile-based GPUs this means that the RenderBuffer contents do not need to be loaded into the tile memory, providing a performance boost.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DontCare = 2