ドキュメント

Unity Engine

Unity Engine

UniqueAnyHitCalls

Enable this flag to guarantee that the GPU only invokes the any hit shader once for each ray-triangle pair.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

UniqueAnyHitCalls = 4

Remarks

The flag can enable robust transparent shadows implementation for example.