Unity Engine documentationScript ReferenceUnityEngineUnityEngine.RenderingFastMemoryFlagsSpillTopSections of the render target not placed in fast memory will be taken from the top of the image.読み終わるまでの所要時間 1 分最終更新 1ヶ月前Definition Type: Field Namespace: UnityEngine.Rendering Assembly: UnityEngine.CoreModule SpillTop = 1