UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is set automatically for platforms that don't require full floating-point precision support in fragment shaders.
読み終わるまでの所要時間 1 分最終更新 3時間前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS = 24