ドキュメント

Unity Engine

Unity Engine

particleRaycastBudget

Budget for how many ray casts can be performed per frame for approximate collision testing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int particleRaycastBudget { get; set; }